Catalog

Record Details

Catalog Search


Search Results Showing Item 2 of 3

Girl code : gaming, going viral, and getting it done /

Gonzales, Andrea (author.). Houser, Sophie, (author.).

Available copies

  • 11 of 11 copies available at SC LENDS. (Show)
  • 4 of 4 copies available at Kershaw County Library System.

Current holds

1 current hold with 11 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Kershaw - Bethune Library Y 005.1 GON (Text) 33255003398402 Young Adult Non-Fiction Available -
Kershaw - Bookmobile Y 005.1 GON (Text) 33255003398600 Young Adult Non-Fiction Available -
Kershaw - Camden Library Y 005.1 GON (Text) 33255003398451 Young Adult Non-Fiction Available -
Kershaw - Elgin Library Y 005.1 GON (Text) 33255003398469 Young Adult Non-Fiction Available -

Record details

  • ISBN: 9780062472502
  • Physical Description: 264 pages : illustrations ; 22 cm
    print
  • Edition: First edition.
  • Publisher: New York, NY : Harper, an imprint of HarperCollins Publishers, [2017]

Content descriptions

General Note: Kirkus Reviews, January 15, 2017.
Publishers Weekly, January 23, 2017.
VOYA (Voice of Youth Advocates Magazine), February 01, 2017.
Bulletin of the Center for Children's Books, February 01, 2017.
Citation/References Note:
Bulletin of the Center for Children's Books, February 01, 2017.
VOYA (Voice of Youth Advocates Magazine), February 01, 2017.
Publishers Weekly, January 23, 2017.
Kirkus Reviews, January 15, 2017.
Summary, etc.: Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.--
Target Audience Note:
Ages 12-19. Brodart.
Grades 7-12. Brodart.
Subject: Video games Design Juvenile literature
Python (Computer program language) Juvenile literature
Computer programming Juvenile literature
Topic Heading: STEM
Search Results Showing Item 2 of 3

Additional Resources